Toolbox 0.0.1
Ritchie's accessible game engine'
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Classes | |
class | Application |
The center point of Ritchie's Toolbox. More... | |
class | ApplicationSynchronizationContext |
class | ApplicationThread |
class | AssetReference |
class | AssetReferenceSerializer |
class | AssetRegistry |
class | AssetSerializer< TAsset > |
class | CharParse |
class | Clipboard |
class | ColorExtensions |
class | ColorHelpers |
A set of utilities for working with colors. More... | |
class | DefaultOverlayCreator |
class | DelegateLayer |
class | EffectAsset |
class | GuiManager |
class | GuiSynchronizationContext |
interface | IApplicationSource |
interface | IAssetLoader |
interface | IAssetRegistryHandle |
interface | IAssetSerializer |
interface | IAssetSerializer< TAsset > |
interface | IGuiContext |
interface | IJobThread |
interface | ILayer |
interface | IOrderedCollection< T > |
interface | IOverlayContainer |
interface | IOverlayCreator |
class | JobThread |
class | Layer |
class | NotTweakableAttribute |
Indicates to Toolbox Editor that the associated property or field should not be shown in the inspector. The serializer will still serialize this member, unless NonSerializedAttribute is also applied. More... | |
class | Part |
Represents a part of a Thing. More... | |
class | PendingEvent |
struct | PlatformInitializationOptions |
class | PopoverLayer |
class | ReflectionManager |
class | Scene |
class | SceneManager |
class | ShaderManager |
class | Thing |
Represents an object within the game world. More... | |
class | ThingExtensions |
class | Time |
class | Transform |
Represents the position, rotation, and scale of a Thing. More... | |
Enumerations | |
enum | ASsetReferenceTYpe { Embedded , Packaged } |
enum | GuiScaleMode { None , ScaleByScreenSize } |
Enum representing a type of GUI scaling method to use. More... | |
enum | WindowMode { Fullscreen , Windowed } |
Functions | |
struct | RuntimeBehaviourSettings () |
struct | ProjectSettings () |
enum GuiScaleMode |