Toolbox 0.0.1
Ritchie's accessible game engine'
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Layer Class Referenceabstract
Inheritance diagram for Layer:
IApplicationSource DelegateLayer EditorWindow EditorSceneLayer WidgetLayer MainWindow ShaderEditorWindow WidgetDesignerWindow GameEditorWindow MaterialEditor ProjectSelectWindow

Classes

class  DisplayLayerCollection
 
class  LayerCollection
 

Protected Member Functions

virtual void OnEvent (Event eventToProcess)
 
virtual void OnAwakened ()
 
virtual void OnSedated ()
 
virtual void OnUpdate ()
 
virtual void OnRender ()
 
virtual void OnAddedToDisplay (Display newDisplay)
 
virtual void OnRemovedFromDisplay (Display oldDisplay)
 

Properties

DisplayDisplay [get]
 
Application Application [get]
 

Member Function Documentation

◆ OnAddedToDisplay()

virtual void OnAddedToDisplay ( Display newDisplay)
inlineprotectedvirtual

Reimplemented in EditorWindow.

◆ OnAwakened()

virtual void OnAwakened ( )
inlineprotectedvirtual

◆ OnEvent()

virtual void OnEvent ( Event eventToProcess)
inlineprotectedvirtual

Reimplemented in DelegateLayer, EditorWindow, and WidgetLayer.

◆ OnRemovedFromDisplay()

virtual void OnRemovedFromDisplay ( Display oldDisplay)
inlineprotectedvirtual

Reimplemented in EditorWindow.

◆ OnRender()

virtual void OnRender ( )
inlineprotectedvirtual

◆ OnSedated()

virtual void OnSedated ( )
inlineprotectedvirtual

Reimplemented in DelegateLayer.

◆ OnUpdate()

virtual void OnUpdate ( )
inlineprotectedvirtual

Property Documentation

◆ Application


The documentation for this class was generated from the following file: