Toolbox 0.0.1
Ritchie's accessible game engine'
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Display Class Referencesealed
Inheritance diagram for Display:
IApplicationSource

Classes

class  DisplayCollection
 

Public Member Functions

void Invoke (Action method)
 
void SetTextInputHandler (ITextInputHandler? newHandler)
 
void Close ()
 
Display CreateMenuDisplay (Point position)
 
Display CreatePopupDisplay ()
 
Display ShowModal (Widget modalWidget)
 
MouseState GetMouseState ()
 

Static Public Member Functions

static Display CreateNewDisplay (TopLevelType topLevelType=TopLevelType.Window)
 Create a new primary display. If a primary display already exists, the new display will share graphics resources with the existing display, but won't be parented to it.
 

Properties

static bool IsDisplayActive [get]
 
WindowType WindowType [get]
 
bool HasAttention [get]
 
AccessibilityRole AccessibilityRole [get]
 
string Name [get, set]
 
bool CanUserResize [get, set]
 
Application Application [get]
 
Seat Seat [get]
 
Point ClientSize [get, set]
 
static Display CurrentDisplay [get]
 
IList< LayerLayers [get]
 

Events

Action< Display >? DisplayClosed
 Event that fires when the display is destroyed.
 

Member Function Documentation

◆ CreateNewDisplay()

static Display CreateNewDisplay ( TopLevelType topLevelType = TopLevelType::Window)
inlinestatic

Create a new primary display. If a primary display already exists, the new display will share graphics resources with the existing display, but won't be parented to it.

Returns

Property Documentation

◆ Application


The documentation for this class was generated from the following file: