Toolbox 0.0.1
Ritchie's accessible game engine'
Loading...
Searching...
No Matches
Transform Class Referencesealed

Represents the position, rotation, and scale of a Thing. More...

Inheritance diagram for Transform:
Part

Public Member Functions

void MoveToParent (Transform? newParent)
 
void MoveToScene (Scene scene)
 

Properties

int ChildCount [get]
 
Transform this[int index] [get]
 
Vector3 LocalPosition [get, set]
 
Vector3 LocalScale [get, set]
 
Quaternion LocalRotation [get, set]
 
Vector3 LocalPitchYawRoll [get, set]
 
Matrix4x4 LocalMatrix [get]
 
Matrix4x4 WorldMatrix [get]
 
Vector3 Up [get]
 
Vector3 Forward [get]
 
Vector3 Right [get]
 
Vector3 WorldPosition [get]
 
Vector3 WorldScale [get]
 
Quaternion WorldRotation [get]
 
TransformParent [get]
 
Scene Scene [get]
 
- Properties inherited from Part
Thing Thing [get]
 
bool Enabled [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Part
static void AwakenAllParts ()
 
- Protected Member Functions inherited from Part
virtual void OnEnable ()
 
virtual void OnDisable ()
 
virtual void OnAwake ()
 
virtual void OnUpdate ()
 

Detailed Description

Represents the position, rotation, and scale of a Thing.


The documentation for this class was generated from the following file: