Toolbox 0.0.1
Ritchie's accessible game engine'
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Public Member Functions | |
void | SetSubMeshCount (int subMeshCount) |
void | RenderSubMesh (GraphicsDevice graphicsDevice, int subMeshIndex) |
void | SetVertices (ReadOnlySpan< Vertex > data) |
void | SetSubMeshData (int subMesh, int[] indices) |
void | SetSubMeshData (int subMesh, ReadOnlySpan< int > indices) |
void | Dispose () |
Properties | |
bool | IsValid [get] |
int | SubMeshCount [get] |