Toolbox 0.0.1
Ritchie's accessible game engine'
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Mesh Class Referencesealed
Inheritance diagram for Mesh:

Public Member Functions

void SetSubMeshCount (int subMeshCount)
 
void RenderSubMesh (GraphicsDevice graphicsDevice, int subMeshIndex)
 
void SetVertices (ReadOnlySpan< Vertex > data)
 
void SetSubMeshData (int subMesh, int[] indices)
 
void SetSubMeshData (int subMesh, ReadOnlySpan< int > indices)
 
void Dispose ()
 

Properties

bool IsValid [get]
 
int SubMeshCount [get]
 

The documentation for this class was generated from the following file: