Toolbox 0.0.1
Ritchie's accessible game engine'
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This is the complete list of members for Mesh, including all inherited members.
Dispose() (defined in Mesh) | Mesh | inline |
IsValid (defined in Mesh) | Mesh | |
RenderSubMesh(GraphicsDevice graphicsDevice, int subMeshIndex) (defined in Mesh) | Mesh | inline |
SetSubMeshCount(int subMeshCount) (defined in Mesh) | Mesh | inline |
SetSubMeshData(int subMesh, int[] indices) (defined in Mesh) | Mesh | inline |
SetSubMeshData(int subMesh, ReadOnlySpan< int > indices) (defined in Mesh) | Mesh | inline |
SetVertices(ReadOnlySpan< Vertex > data) (defined in Mesh) | Mesh | inline |
SubMeshCount (defined in Mesh) | Mesh |