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Toolbox 0.0.1
Ritchie's accessible game engine'
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Public Member Functions | |
| void | SetSubMeshCount (int subMeshCount) |
| void | RenderSubMesh (GraphicsDevice graphicsDevice, int subMeshIndex) |
| void | SetVertices (ReadOnlySpan< Vertex > data) |
| void | SetSubMeshData (int subMesh, int[] indices) |
| void | SetSubMeshData (int subMesh, ReadOnlySpan< int > indices) |
| void | Dispose () |
Properties | |
| bool | IsValid [get] |
| int | SubMeshCount [get] |