|
Toolbox 0.0.1
Ritchie's accessible game engine'
|
This is the complete list of members for Mesh, including all inherited members.
| Dispose() (defined in Mesh) | Mesh | inline |
| IsValid (defined in Mesh) | Mesh | |
| RenderSubMesh(GraphicsDevice graphicsDevice, int subMeshIndex) (defined in Mesh) | Mesh | inline |
| SetSubMeshCount(int subMeshCount) (defined in Mesh) | Mesh | inline |
| SetSubMeshData(int subMesh, int[] indices) (defined in Mesh) | Mesh | inline |
| SetSubMeshData(int subMesh, ReadOnlySpan< int > indices) (defined in Mesh) | Mesh | inline |
| SetVertices(ReadOnlySpan< Vertex > data) (defined in Mesh) | Mesh | inline |
| SubMeshCount (defined in Mesh) | Mesh |