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Ritchie's Abstractions 0.2
Platform abstractions that make Toolbox work
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Class representing a graphics texture. More...
Additional Inherited Members | |
Public Member Functions inherited from GraphicsObject | |
| void | Dispose () |
Protected Member Functions inherited from GraphicsObject | |
| GraphicsObject () | |
| Creates a new GraphicsObject instance. | |
| virtual void | Dispose (bool disposing) |
| Called when it's time to throw out the trash. | |
Properties inherited from GraphicsObject | |
| GraphicsDevice | GraphicsDevice [get] |
| Gets the GraphicsDevice instance this GraphicsObject belongs to. | |
Class representing a graphics texture.
Texture objects implement the IAsset interface. In game engines, this should be a signal to your serializer to serialize properties of this type as asset references.