Ritchie's Abstractions 0.2
Platform abstractions that make Toolbox work
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Texture Class Referenceabstract

Class representing a graphics texture. More...

Inheritance diagram for Texture:
GraphicsObject FrameBuffer Texture2D

Additional Inherited Members

- Public Member Functions inherited from GraphicsObject
void Dispose ()
 
- Protected Member Functions inherited from GraphicsObject
 GraphicsObject ()
 Creates a new GraphicsObject instance.
 
virtual void Dispose (bool disposing)
 Called when it's time to throw out the trash.
 
- Properties inherited from GraphicsObject
GraphicsDevice GraphicsDevice [get]
 Gets the GraphicsDevice instance this GraphicsObject belongs to.
 

Detailed Description

Class representing a graphics texture.

Texture objects implement the IAsset interface. In game engines, this should be a signal to your serializer to serialize properties of this type as asset references.


The documentation for this class was generated from the following file: