Base class for all graphics-related objects. These objects, when constructed, are bound to the GraphicsDevice.Current. Therefore, do not create these when no device is current.
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Base class for all graphics-related objects. These objects, when constructed, are bound to the GraphicsDevice.Current. Therefore, do not create these when no device is current.
◆ GraphicsObject()
Creates a new GraphicsObject instance.
- Exceptions
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| InvalidOperationException | No graphics device was active when trying to create a GraphicsObject. Your dreams of triangles will not come true. Sorry! |
◆ Dispose()
| virtual void Dispose |
( |
bool | disposing | ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- /builds/universe/graphics/src/Inertia.Platform/ConstantBuffer.cs