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Toolbox 0.0.1
Ritchie's accessible game engine'
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Classes | |
| class | Animation |
| Base class for all animations. More... | |
| class | Animation< TValue > |
| Base class for any transition between two values of type TValue . More... | |
| class | AnimationExtensions |
| A set of extension methods for doing convenient animation things. More... | |
| class | Animator |
| The animation system of Ritchie's Toolbox. More... | |
| class | CurveFunctions |
| A set of common mathematical curves defined as CurveFunction delegates. More... | |
| interface | IAnimation |
| Interface for any animation. More... | |
| interface | IAnimationHandle |
| Interface for an animation handle. More... | |
| interface | IAnimationUpdateAction |
| Interface for any object that wants to be updated each time an animation is updated. More... | |
Functions | |
| class | AnimationWait (float duration) |
| Defines abn animation that does nothing but wait a set amount of time. | |
| delegate float | CurveFunction (float value) |
| Simple delegate for a mathematical curve function. | |
| delegate T | InterpolationFunction< T > (T min, T max, float value) |
| A generic delegate for an interpolation between two values of type T based on a floating-point percentage. | |
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sealed |
Defines abn animation that does nothing but wait a set amount of time.
| duration | The amount of time, in seconds, to wait. |
| delegate T InterpolationFunction< T > | ( | T | min, |
| T | max, | ||
| float | value ) |
A generic delegate for an interpolation between two values of type T based on a floating-point percentage.
| T | Any value type. |
| T | : | struct |