Here is a list of all documented functions with links to the class documentation for each member:
- o -
- OnInitialize() : SdlPlatform.SdlResource, SdlWindow
- OnUpdate() : Platform, SdlPlatform, SdlPlatform.SdlResource
- operator Color() : Color
- operator Point() : Point
- operator SdlPositionValue() : SdlPositionValue
- operator SdlWindowPosition() : SdlWindowPosition
- operator Texture2D() : FrameBuffer
- operator uint() : SdlPositionValue
- operator Vector2() : Point
- operator Vector4() : Color
- operator!=() : MouseState, BlendState, Color, SdlPositionValue, SdlWindowPosition, Point, Rectangle, SamplerState, DisplayMode
- operator*() : Color, Point
- operator+() : Point
- operator-() : Point
- operator/() : Point
- operator<() : Point
- operator<=() : Point
- operator==() : MouseState, BlendState, Color, SdlPositionValue, SdlWindowPosition, Point, Rectangle, SamplerState, DisplayMode
- operator>() : Point
- operator>=() : Point