The base class for the foundation on which all life sits atop.
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void | Update () |
| | Run a single application update. If the application is running, this pumps the event loop and gets things moving along.
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void | Dispose () |
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void | NotifyQuit () |
| | Notify that the application has been quit.
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void | Initialize () |
| | Called the first time the platform is updated. This is where you should do first-time initialization.
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void | OnUpdate () |
| | Called when the user requests an application update.
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| virtual void | Dispose (bool disposing) |
| | Called when it's time to take out the trash.
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bool | HasQuit [get] |
| | Gets a value indicating whether the platform has quit. If it has, then\ subsequent calls to Update will be ignored. You should destroy this platform.
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IEnumerable< IDisplay > | Displays [get] |
| | Gets a list of all physical displays.
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The base class for the foundation on which all life sits atop.
◆ Dispose()
| virtual void Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
Called when it's time to take out the trash.
- Parameters
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| disposing | True if it's time for you to take out the trash. |
Reimplemented in SdlPlatform.
The documentation for this class was generated from the following file:
- /builds/universe/graphics/src/Inertia.Platform/Platform.cs