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Ritchie's Abstractions 0.2
Platform abstractions that make Toolbox work
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This is the complete list of members for ShaderPipeline, including all inherited members.
| ContainsShaderStage(ShaderStage stage) | ShaderPipeline | inline |
| DisableVertexAttribute(VertexAttributeType type) | ShaderPipeline | inline |
| Dispose(bool disposing) | ShaderPipeline | inlineprotectedvirtual |
| Ritchie::Graphics::GraphicsObject.Dispose() | GraphicsObject | inline |
| EnableVertexAttribute(VertexAttributeType type, uint locationInShader) | ShaderPipeline | inline |
| GetVertexAttributeLocation(VertexAttributeType type) | ShaderPipeline | inline |
| GraphicsDevice | GraphicsObject | |
| GraphicsObject() | GraphicsObject | inlineprotected |
| SetSamplerBinding(string name, TextureType type, int textureSlot, int samplerSlot) | ShaderPipeline | inline |
| SetShaderStage(ShaderStage stage, Shader? shader) | ShaderPipeline | inline |
| ShaderPipeline() | ShaderPipeline | inline |