Ritchie's Abstractions 0.2
Platform abstractions that make Toolbox work
Loading...
Searching...
No Matches
VertexAttribute Struct Reference

Structure that contains information about how a graphics device should interpret a vertex type's fields. More...

Public Attributes

VertexAttributeType Type
 Value defining how the actual value in memory is treated by the GPU and should be treated as in shaders.
 
bool Enabled
 Value indicating whether this attribute is actually enabled.
 
bool Normalized
 If set to true, values in memory will be normalized before being read by shaders.
 
int ComponentCount
 The number of vector components to interpret within memory. May only be 1, 2, 3, or 4.
 
nint StructureOffset
 Contains the memory offset within the vertex's memory where the first vector component will be found.
 

Detailed Description

Structure that contains information about how a graphics device should interpret a vertex type's fields.


The documentation for this struct was generated from the following file: