Ritchie's Abstractions
0.2
Platform abstractions that make Toolbox work
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Here is a list of all documented functions with links to the class documentation for each member:
- s -
SdlFolderChooser() :
SdlFolderChooser
SdlPlatform() :
SdlPlatform
SdlPositionValue() :
SdlPositionValue
SdlResource() :
SdlPlatform.SdlResource
SdlWindow() :
SdlWindow
SdlWindowPosition() :
SdlWindowPosition
SdlWindowProperties() :
SdlWindowProperties
SetConstantBuffer() :
GraphicsDevice
SetData() :
ConstantBuffer
,
IndexBuffer< TElement >
,
Texture2D
,
VertexBuffer< TElement >
SetFrameBuffer() :
GraphicsDevice
SetIndexBuffer< TIndex >() :
GraphicsDevice
SetPreferredVideoDriverName() :
SdlPlatform
SetSamplerBinding() :
ShaderPipeline
SetSamplerState() :
GraphicsDevice
SetShaderCode() :
Shader
SetShaderPipeline() :
GraphicsDevice
SetShaderStage() :
ShaderPipeline
SetTexture() :
GraphicsDevice
SetVertexBuffer< TElement >() :
GraphicsDevice
Shader() :
Shader
ShaderPipeline() :
ShaderPipeline
StartTextInput() :
SdlWindow
,
IWindow
StopTextInput() :
SdlWindow
,
IWindow
SupportsGraphicsPlatform() :
SdlWindow
,
IWindow
SupportsShaderStage() :
GraphicsDevice
Generated on Sat Oct 4 2025 02:11:59 for Ritchie's Abstractions by
1.13.2