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Here is a list of all documented functions with links to the class documentation for each member:
- d -
- Deactivate() : GraphicsDevice, IGraphicsContext
- DisableVertexAttribute() : ShaderPipeline
- Dispose() : ConstantBuffer, FrameBuffer, GraphicsDevice, GraphicsDevice.GraphicsResource, GraphicsObject, IndexBuffer< TElement >, Platform, SdlPlatform, SdlPlatform.SdlResource, SdlWindow, SdlWindowProperties, Shader, ShaderPipeline, Texture2D, VertexBuffer< TElement >
- DrawElements() : GraphicsDevice